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Update 2022: please note that while this method still works there are easier ways to extract Sims 4 files nowadays, for example S4Studio but I'm too lazy to rewrite this so it is what it is. 

It's tutorial time again! This time we'll take a look at converting accessories, basically the methods I'll go through should theoretically work also for converting stuff from other games but of course each game has it's own ways for extracting the files etc so there's no way I could cover it all so I'll stick with Sims 3 and Sims 4. This tutorial is split in parts, first we'll go through how to extract files from Sims 3, then go through how to extract files from Sims 4 (custom objects only for both) and then how to create the new mesh file and texture for Sims 2. As an extra I will also show how you can make morphing accessories (morphing in this case meaning that it will move with the face instead of being stuck in one height) To prepare you're going to need few things:

Sims 3 stuff (if converting from Sims 3):

Sims 4 stuff (if converting from Sims 4):

  • S4pe
  • These milkshape plugins by WesHowe to be able to import Sims 3 files to Milkshape (yes you'll need these for Sims 4 files too since they don't have their own plugins (yet?))
  • S4CASTools by CmarNYC

Sims 2 stuff:
  • WesHowe's UniMesh plugins for MilkShape (pretty sure most already have them but if you don't now at least install them)
  • SimPE - Bodyshop (Ships with the game)
  • Sims 2 base meshes, these aren't necessary but help some (Serenity-Fall has them extracted around half way down the page here, search for line; "you can download TS2 body bases here.")

Other required tools:
  • Milkshape obviously and a registeration key for it
  • Image editing software, you need one that can handle DDS files as well as the DDS plugins (but if you've installed SimPE and used it for any kind of texture editing you likely already have those installed). I'll be using Photoshop CS3. (You can grab *cough* free CS5 or CS6 version here*cough*)
  • Something to extract rar/zip files but I believe most people have those by default

And just because I like reading and comparing methods myself here are some other accessory tutorials I've found useful: EXTRACTING SIMS 3 FILE FOR CONVERTING: )EXTRACTING SIMS 4 FILE FOR CONVERTING: )CREATING THE TEXTURE AND MESH BASE IN SIMS 2: ) CHANGING THE SIMS 2 MESH TO THE ONE YOU EXTRACTED ) EXTRA: MAKING ACCESSORY MORPH WITH THE FACE )Phew, 110 pictures later it's finally done. Ask and comment if some part is confusing and I'll try to clarify.

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March 2022

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