Dec. 10th, 2016

digitalangels: (Default)

It's tutorial time again!

This time we'll be adding morphs to clothing using the good old manual method aka doing them by hand. If you'd prefer having the process automated there's tutorial for that here (and related files here). I actually like taking my time tweaking morphs so I like doing morphs by hand.

For this tutorial you need the following things:
Optional things to grab (= recommended to grab for convenience):
In this tutorial we'll start with the easiest one: fullbody mesh then we'll do bottom and lastly a top. This is because full body and bottom are more alike than a top is to either. I recommend doing them in such order actually, try first with body mesh, then bottom and finally top one.

Without further ramblings.....

ExpandBasics about adding morphs to full body mesh: )

ExpandBottom morphs... )

ExpandTop morphs.... )

Extra notes: If when you're exporting the mesh you receive note saying something like "MORPHMOD "~MORPHMOD.1" has face count missmatch" it means that you've either:
1. accidentally duplicated multiple groups at once so it has parts that shouldn't be there. Or you might have accidentally deleted some part of the group.
2. the morphrefnumber you gave to your original group doesn't match with the morph. Make sure the numbers are same so if group has MorphRefNum: 0 then the morph groups should be named beginning with ~00. If it's MorphRefNum: 1 then the morph groups should start with ~01 and so on.
If it's the latter case simply fixing the numbers should work. If it's the first case then you'll sadly have to start over, it's easier than trying to manually fix things trust me on that.

And that's that. Hopefully it's clear enough to follow and if not ask and I'll explain in deeper detail.

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digitalangels: (Default)
Digi

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